

#METAL GEAR RISING REVENGEANCE PC 1440P PS3#
Weighing 24.6GB, the general table of PC contents follows in line with the disk size of the PS3 version with 23.2GB. One of the biggest problems was the video quality on the 360, many of which were compressed thanks to its use of smaller DVDs. Platinum pointed to the gold standard in frame-rate and command response, but it was a long way from sustaining its target frame-rate. However, none used anti-aliasing convincingly, and each suffered from low-quality shadows, while performance problems took both honors from 60fps. Go through our extensive comparison gallery with 60 images for a closer look.Īs a quick reminder of how the PS3 and 360 versions performed in our original comparison, both versions were well presented and almost identical in many ways.

recent version against that of the consoles to see how the game benefits the most. To make the PC version work, we started with our Intel i7-3770K, equipped with 16GB of DDR3 RAM and a GTX 780 Ti. We have MSAA options up to 8x, anisotropic filter up to 16x, shadow quality up to high and, crucially, a resolution selector that goes up to 1080p. The structure and chain of the main game continues visibly – except for a few minor tweaks here and there – as it has always been on PS3 and 360, nothing added to the longevity of the story.Īny PC release opens the door to much-needed visual improvements, and this is no exception. It is a generous start that essentially takes the existing content to insert more hours of ardent attack on time and for those who like to do everything.

You get Bladewolf and Jetstream DLCs as standard, and a Theater option to see cutscenes, and perhaps the most exciting of all, a new Boss Rush mode. To make up for lost time, a set of extras has been added. However, the lack of previous releases on the PC by the studio over the previous generation makes this a bold first attempt at such – with a mixture of results that mostly point to the positive. It’s been almost a year since launching on PS3 and 360, so expectations are on the rise for the beloved Platinum Games to deliver more than a mere conversion of its latest hack-and-slash success. Features such as motion blur, volumetric clouds and depth of field were all enabled while the following options were all set to “extra high”: model detail, textures, texture filtering, shadows, lighting, post processing, effects and ambient occlusion.PC technology comparison: Metal Gear Rising: RevengeanceĪfter little more than Hideo Kojima’s occasional tweet to show signs of life, Metal Gear Rising: Revengeance arrives as a competent, if not completely inspiring PC conversion. Metal Gear Solid V: The Phantom Pain was tested at three resolutions: 1920×1080, 2560×14×2160 using the maximum in-game quality settings. The benchmark was recorded while riding a horse through the desert, taking out some enemies along the way. Using FRAPS we recorded 120 seconds of gameplay. Our test rig was outfitted with an Intel Core i7-5960X to remove CPU bottlenecks that could influence high-end GPU scores. Using the latest AMD and NVIDIA drivers, we tested 26 DirectX 11 graphics cards covering most price ranges. We expect stunning visuals as Konami recommends an Intel Core i7 and GeForce GTX 760 - interestingly, no AMD hardware is mentioned and you can probably thank NVIDIA’s influence for that.
